As the ruthless CEO, he found himself entangled in a web of intrigue that transcended the digital realms of his gaming empire. The Italian Alps, where Hack Division Games, under the helm of Billy Kramer I, embarked on the sale of the company, transformed into a stage for the unfolding drama of power, betrayal, and corporate warfare.īilly's life, however, took a fateful turn. Whispers circulated about backdoor dealings, clandestine agreements, and a network of alliances built on more than just business. Yet, behind the glitzy corporate facade, Billy harbored a trove of secrets. Hack Division Games, under his leadership, became synonymous with groundbreaking titles, fueled by a relentless pursuit of profit and a knack for strategic deal-making that left competitors in the dust. Renowned for his ruthless business acumen, Billy was a visionary with a penchant for pushing boundaries in the cutthroat world of game publishing.įrom the outset, Billy's rise to the top was marked by audacity and unapologetic ambition. In this demo you are traveling aboard the super train "Goliath." Your goal is to reach the destination as fast as possible! However, this is easier said than done.Meet Billy Kramer I, the enigmatic CEO of Hack Division Games and the unsuspecting victim at the heart of Murder Is Game Over: Deal Killer. Help a German Archeologist, a distressed actress from Bollywood, organize a SM contest, win an elephant race, drive the biggest airship ever, make the Scottish tartan the coolest street wear worldwide, fool the shogun's samurai, burn your own boat to go faster, avoid the traps of inspector Fix's son, get into disguise, bribe, steal. You will learn a lot about yourself, true about your family and the true nature of this incredible bet. Oliver follows Phileas Fogg's tracks in Egypt, India, Japan, and finally to America, he has only 80 days, or his uncle will lose his bet and is ruined.įor this trip you will become Oliver, discover your uncle's fantastic talents, his adventurous life and his secrets. In 1899, Oliver Lavisheart, young adventurous Englishman, accepts to help his uncle Mathew to win a bet: going around the world in 80 days or less and collect proves that the latter has made 4 major inventions in 4 different cities all around the world.
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